AI Insights · Timothy · July 2024
Top 5 Dance Games in Oceania Q2 2024
Explore the performance of the top 5 dance games on a unified platform in Oceania for Q2 2024, featuring insights on downloads, revenue, and active users from Sensor Tower.
In Q2 2024, the dance games category saw dynamic activity in Oceania. Below is a detailed look at the performance of the top 5 dance games, based on data from Sensor Tower.
Just Dance Now by Ubisoft experienced a varied quarter. Weekly revenue fluctuated, peaking at around $734 in early April but dropping to approximately $454 in mid-June. Downloads saw a significant increase mid-quarter, reaching around 1.6K in the week of June 17. Active users remained relatively stable, with a noticeable increase to about 3.9K in the last week of June.
Dance Clash: Ballet vs Hip Hop from Coco Play showed a mixed trend. Weekly revenue saw a peak of about $114 in mid-June, while downloads and active users experienced slight declines over the quarter. Downloads were highest at around 462 in mid-April, and active users peaked at roughly 1.3K around the same time.
Ice Skating Ballerina, also by Coco Play, had a steady performance. Revenue peaked at approximately $113 in mid-June. Downloads fluctuated, with a high of about 330 in early April and another peak of around 301 in the last week of June. Active users showed a slight decline but remained above 2K throughout the quarter.
Hip Hop Battle - Girls vs Boys saw lower engagement levels. Weekly revenue peaked at around $56 in late May. Downloads remained relatively low, with a peak around 61 in early April. Active users experienced fluctuations, peaking at 62 in early April and dropping significantly mid-quarter.
JoJo Siwa - Live to Dance by Coco Play had the least activity in terms of revenue and user engagement. The highest weekly revenue was about $52 in late June. Downloads peaked at around 38 in early May, and active users reached a maximum of about 69 in early May.
For more detailed insights, visit Sensor Tower.